What for?
Overall objective: to promote democratic literacy and civic participation among young people using digital technologies and gamification methodologies.
Specific objectives: 1) To increase the rate of knowledge, involvement and mobilisation for community activities among 1,000 young people in the 3rd cycle by at least 25% in 6 months, compared to the baseline; 2) Create a digital game on Sustainable Development, Interculturality and Human Rights, in collaboration with 1,000 young people and at least 35 teachers.
For whom?
Direct beneficiaries: Students in the third cycle of basic education and their teachers.
How?
Main activities:
1. Develop the digital game – create and adapt scenarios and challenges in the areas of Sustainable Development, Interculturality and Human Rights
2. Test and implement the game in a school context – test the game in 3rd cycle primary school classes, involving teachers
3. Communicate and disseminate – create promotional and publicity materials for the game and project activities
