Within the scope of the Cidadania em Jogo: TU decides! project, a new methodology for implementing the digital game in a school context is being tested. The aim is to ensure full access to the experience for all classes, even in the absence of computers for every student.

Debating, negotiating, deciding: the game as a space for active citizenship

Instead of the traditional structure of one team per computer, the game is now designed for the whole class, which is organised into teams. The teacher takes on the role of facilitator, while the platform guides the course of the game.

Each team has a set amount of time to discuss and choose the game response they want to block. The proposal is then put to a vote by the whole class, or, in the game’s metaphor, to an “assembly” of the ship’s crew. This promotes the development of argumentation, negotiation and democratic decision-making skills.